Table 2

The features of holographic 3D display, optical illusion display, projection stereoscopic display, floating 3D display and light field 3D display [2366].

Technology Principle Technical Mechanism Advantages Limitations
Holographic 3D Display Coherent light interference for full optical wavefront recording and reconstruction Laser-based phase modulation; Digital holography with spatial light modulators (SLMs); Optical wavefront manipulation True 3D depth without eyewear; High spatial resolution High computational power requirement; Viewing-angle sensitivity; Coherence noise vulnerability; High hardware costs (high-resolution SLMs, lasers); Limited commercialization
Optical Illusion Display Controlled light path manipulation for stereoscopic illusion Specular optical illusion; Rotating fan; Pepper’s ghost; Binocular parallax Cost-effective implementation; Simple deployment; Museum/exhibition/ signage and stage performance applicability Absence of actual depth information; Limited viewing angles; Critical alignment requirements (mirrors/screens)
Projection Stereoscopic Display Large-scale projection on curved/water/fog screens for binocular parallax Projection imaging Moderate depth perception; Low-cost and simple implementation; Large-format capability Low resolution; Brightness and color reproduction issues
Floating 3D Display Free-standing mid-air volumetric image formation Drones; Plasma; Acoustic wave imaging True volumetric 3D display; 360° viewing angles High cost and power consumption; Brightness and color reproduction issues
Light Field 3D Display Light field capture and reconstruction for multi-view rendering Light field data acquisition; Optical depth mapping; 3D image reconstruction; light field 3D displays Dynamic viewpoint control; Enhanced interactivity; Cross-domain applications (e.g., art exhibitions, advertising, display, and entertainment) High equipment costs; Data processing complexity; Resolution constraints; Content creation challenges; Limited market acceptance; Lack of standardization

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